class pd3::precipitate::CircularPrecipitate
class pd3::precipitate::CircularPrecipitate
: public pd3::precipitate::Precipitate
Collision with circular precipitates is resolved in the direction of motion. Shearing occurs by a 'guess and check' method by which a segment will attempt to shear the precipitate and be rejected if resultant stacking fault force is greater than the net force on the given segment. The following diagram outlines the general algorithm:
In this case, OldFaultForce
is the recorded stacking fault force from the previous steps, while FaultForce
is the stacking fault force due to the new position. We note that the corresponding stacking fault energy can be found by referring to the diagram outlined in Precipitate.
Summary
Members | Descriptions |
---|---|
virtual auto resolve_interaction (const System_ &, const Eigen::Matrix3d &, const State_ &) |
Resolve the entire state. |
virtual auto resolve_interaction (const System_ &, const Eigen::Matrix3d &, const State_ &, const Node_ &) |
Resolve for a given node. |
virtual auto maybe_mark (const Node_ &) |
On state reconstruction, mark a node if it's in the precipitate. |
Members
resolve_interaction
virtual auto
resolve_interaction
(const System_ &, const Eigen::Matrix3d & stress, const State_ &)
Resolve the entire state.
resolve_interaction
virtual auto
resolve_interaction
(const System_ &, const Eigen::Matrix3d & stress, const State_ &, const Node_ &)
Resolve for a given node.
maybe_mark
virtual auto
maybe_mark
(const Node_ &)
On state reconstruction, mark a node if it's in the precipitate.